Former Director Reveals Scale of Cancelled The Last of Us Multiplayer Project
A former director associated with Naughty Dog has provided new insight into the status of the studio's abandoned standalone multiplayer project set within The Last of Us universe. According to the developer, the game had reached a significant stage of production, with approximately 80 percent of the title finished before the company ultimately decided to halt development. This revelation highlights just how far along the ambitious expansion was before the plug was pulled on the live-service effort.
The project, which was originally intended to be a robust multiplayer experience, underwent extensive internal development cycles before the studio pivoted its focus. The cancellation marked a notable shift in strategy for Naughty Dog, as the team chose to move away from supporting a persistent online ecosystem to prioritize their core competency in single-player narrative storytelling. While fans had long anticipated a dedicated competitive or cooperative mode to complement the main series, the project was officially shelved despite the substantial resources and development time already invested. This confirmation serves as the most specific update regarding the game's completion status since the studio announced the cessation of work on the title, providing clarity on the magnitude of the loss for those who were eager to see the multiplayer concept come to fruition.
Originally reported by eurogamer.net.
By @eurogamer
Join VERGR free to like, comment, follow, compete in tournaments, and earn from your gameplay. How players earn on VERGR · Is VERGR legit?