Obsidian Updates Pillars of Eternity II With Turn-Based Combat

Obsidian Entertainment has officially transitioned the turn-based combat system in Pillars of Eternity II: Deadfire from its experimental beta phase into a complete, integrated feature. Players can now select this tactical approach at the start of a new campaign, allowing for a methodical, round-based experience that contrasts with the title's original real-time mechanics. This update brings the turn-based functionality to full stability, ensuring it is ready for general use across the entire game.

In addition to finalizing the turn-based mode, the development team has implemented significant adjustments to the game's underlying systems. Most notably, the developers have removed the invisible treadmill mechanics that previously influenced character progression and encounter scaling. By eliminating these background modifiers, the studio aims to provide a more transparent and predictable experience for those navigating the Deadfire Archipelago. These refinements reflect ongoing efforts to polish the core gameplay loop and address long-standing feedback regarding combat pacing and character development. Players can access these changes immediately through the latest software patch, which marks the conclusion of the testing period for these specific features.

Originally reported by rockpapershotgun.com.

By @rockpapershotgun

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